Simple rule, rule of thumb

A recurrent theme of my design is the potential cross-over between complexity science and the ability of people to deal with complex reality as often captured in sayings and metaphor. A very nice example of this occured to me just now: rule of thumb/simple rule

This also underpins my argument that it is possible to have a ‘social’ version of complexity, based on people’s ability to practically deal with complexity using this intuitive/rule of thumb/ rather than the traditional technical-science approach. Of course don’t think for one minute that anyone out there is going to buy this approach, accept perhaps in design of systems which have no option but deal with messy reality, rather than force control onto that reality.

For example from knowledge management: it’s better to take the risk of repeating a question, than not say it at all; yes, it’s (much) better to take the risk of repeating a question, than not say it at all.

Systems that don’t take account of messy reality exhibit the classic ‘push down, pop up’ effect (itself a nice social complexity term). The effect of targets in the NHS is a well known example of this.

Taboo culture

Looks like the gambling comapnies have been caught on by the likely ban on online gammbling, noted by today’s issue of City AM. Of course there’s a deep vein of taboo culture running through US society as any fool knows. Takes drugs, the prohibitionist drugs policy is fundamentally a matter of taboo not rationality or taclking crime, god forbid. As per gambling. Shucks, I’m getting soo reductive again!